Death Barque
The death barque is immune to any spell or effect that would alter its form.
The death barque has advantage on saving throws against spells and other magical effects.
The death barque deals double damage to objects and structures.
The death barque has advantage on saving throws against any effect that turns undead.
Actions
The death barque exhales a dark cloud of necrotic energy in a 60-foot cone. Each creature in that area must make a DC 17 Constitution saving throw, taking 54 (12d8) necrotic damage on a failed save, or half as much damage on a successful one.
The death barque launches a ball of bone shards from its tail at a point it can see within 120 feet of it. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw. On a failure, a creature takes 28 (8d6) piercing damage and is blinded for 1 minute. On a success, a creature takes half the damage and isn’t blinded. A blinded creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Death Barque
Not yet described
Duplication and Templates
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