Deep Drake
Tome of Beasts
(5,000 XP)
Robinloft Estimated
CR
8
Armor Class
17 (natural armor)
Hit Points
150 (20d10+40)
Speed
50 ft., climb 30 ft., fly 100 ft.
STR
21
(+5)
DEX
19
(+4)
CON
14
(+2)
INT
11
(+0)
WIS
14
(+2)
CHA
12
(+1)
Saving Throws
Dex +8, Con +6
Skills
Athletics +9, Insight +6, Perception +6
Damage Immunities
necrotic
Condition Immunities
paralyzed, unconscious
Senses
blindsight 60 ft., darkvision 120 ft., passive Perception 16
Languages
Common, Darakhul, Draconic, Undercommon
Environments
Magic Resistance.
The drake has advantage on saving throws against spells and other magical effects.
Actions
Multiattack.
The drake makes one bite attack, two claw attacks, and one stinger attack.
Bite.
Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage.
Claw.
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.
Stinger.
Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage plus 7 (2d6) poison damage, and the target must succeed on a DC 16 Constitution saving throw or become poisoned for 4 rounds. While poisoned this way, the target must repeat the save at the start of its turn, ending the condition on a success. On a failure, it takes 10 (3d6) poison damage. When animate dead is cast on creatures killed by this poison, the caster requires no material components.
Breath Weapon (Recharge 5–6).
A deep drake blasts forth a crackling 80-foot line of purple-black energy that wracks its victims with pain. This attack deals 35 (10d6) necrotic damage, or half damage with a successful DC 16 Dexterity saving throw. Targets that fail this saving throw must also succeed on a DC 16 Constitution saving throw or become stunned for 1d4 rounds.
Deep Drake
Not yet described
Duplication and Templates
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