Deep Gnome (Svirfneblin)
System Reference Document 5.1
(100 XP)
Robinloft Estimated
CR
1
Armor Class
15 (chain shirt)
Hit Points
16 (3d6+6)
Speed
20 ft.
STR
15
(+2)
DEX
14
(+2)
CON
14
(+2)
INT
12
(+1)
WIS
10
(+0)
CHA
9
(-1)
Saving Throws
—
Skills
Investigation +3, Perception +2, Stealth +4
Senses
darkvision 120 ft., passive Perception 12
Languages
Gnomish, Primordial (Terran), Undercommon
Environments
underdark
Gnome Cunning.
The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.
Stone Camouflage.
The gnome has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Innate Spellcasting.
The gnome's innate spellcasting ability
is Intelligence
(spell save DC 11,
+3 to hit with spell attacks).
It can innately cast the following spells,
requiring no material components:
At will:
nondetection (self only)
1/day each:
blindness/deafness,
blur,
disguise self
Actions
Poisoned Dart.
Ranged Weapon Attack: +4 to hit, range 30/120 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
War Pick.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Deep Gnome (Svirfneblin)
Not yet described
Known Relationships
Duplication and Templates
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