Illustration Xan Drake

Deep One Hybrid Priest

Tome of Beasts
Challenge 4
(1,100 XP)
Robinloft Estimated CR 4
Medium humanoid, chaotic evil (allegedly)
Armor Class 14 (natural armor)
Hit Points 120 (16d8+48)
Speed 30 ft., swim 30 ft.
STR
18 (+4)
DEX
14 (+2)
CON
16 (+3)
INT
12 (+1)
WIS
12 (+1)
CHA
15 (+2)
Saving Throws Con +5, Wis +3, Cha +4
Skills Athletics +6, Deception +4, Perception +3
Damage Vulnerabilities fire
Damage Resistances cold
Senses darkvision 120 ft., passive Perception 13
Languages Common, Void Speech
Environments
Amphibious.

A deep one priest can breathe air or water with equal ease.

Frenzied Rage.

On its next turn after a deep one hybrid priest takes 10 or more damage from a single attack, it has advantage on its melee attacks and adds +4 to spell and claws damage.

Lightless Depths.

A deep one hybrid priest is immune to the pressure effects of the deep ocean.

Ocean Change.

A deep one born to a human family resembles a human child, but transforms into an adult deep one between the ages of 16 and 30.

Voice of the Deeps.

A deep one priest may sway an audience of listeners with its rolling, droning speech, fascinating them for 5 minutes and making them dismiss or forget what they’ve seen recently unless they make a successful DC 13 Wisdom saving throw at the end of that period. If the saving throw succeeds, they remember whatever events the deep one sought to erase.

Innate Spellcasting. The deep one hybrid priest's innate spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

Actions

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Deep One Hybrid Priest

Not yet described

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