Qorgeth, Demon Lord Of The Devouring Worm
If Qorgeth fails a saving throw, it can choose to succeed instead.
Qorgeth has advantage on saving throws against spells and other magical effects.
Qorgeth’s weapon attacks are magical.
on initiative count 20 (losing initiative ties), Qorgeth takes a lair action to cause one of the following effects; Qorgeth can’t use the same effect two rounds in a row:
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Until initiative count 20 on the following round, Qorgeth twists space through the tunnels of its lair. Any creature other than a demon that tries to move must succeed on a DC 15 Charisma saving throw or move half its speed in a random direction before getting its bearings; it can then finish moving as it wants.
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A section of ceiling in the lair collapses, raining debris onto a 20-foot-radius area. Each creature in the area must make a successful DC 15 Dexterity saving throw or take 18 (4d8) bludgeoning damage and be restrained until the end of its next turn.
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Thick tangles of demonic worms erupt in the space of up to three creatures Qorgeth can see within 60 feet. Each targeted creature is attacked once by the worms (Melee Weapon Attack: +7 to hit, reach 0 ft., one target; Hit: 14 (4d6) piercing).
the region containing Qorgeth’s lair is warped by the demon lord’s magic, which creates one or more of the following effects:
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Tunnels within 5 miles of the lair attract all manner of worms and vermin, including purple worms. These creatures are ravenous and violent.
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Within 1 mile of the lair, food rots and spontaneously erupts with maggots. One day worth of food carried by creatures spoils every 24 hours it remains in the area. It is impossible to forage for food in this area.
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Dead bodies within 1 mile of the lair decay quickly. Any corpse is reduced to bones in 24 hours. Magic that prevents decay staves off this decomposition normally. Anointing the body with holy water prevents decomposition for one day but no longer.
if Qorgeth dies, conditions in the area surrounding the lair return to normal over the course of 1d10 days.
Qorgeth can burrow through solid stone at its full speed. It leaves a 15-foot-diameter tunnel in its wake.
Actions
Legendary Actions
Qorgeth, Demon Lord Of The Devouring Worm
Not yet described
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