Deva
The deva’s weapon attacks are magical. When the deva hits with any weapon, the weapon deals an extra 4d8 radiant damage (included in the attack).
The deva has advantage on saving throws against spells and other magical effects.
Actions
The deva magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the deva’s choice).
In a new form, the deva retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and special senses are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks.
The deva touches another creature. The target magically regains 20 (4d8 + 2) hit points and is freed from any curse, disease, poison, blindness, or deafness.
Angels
The upper planes are home to all manner of fascinating celestial beings us mortals on the material plane struggle to comprehend. Don’t mistake all of these celestial beings as one.
Angels are a specific type of celestial species hailing from any of the upper planes. They are divine creatures whose alignments almost always skew Lawful Good as opposed to gods whose alignments can land anywhere on the spectrum. Not every celestial being is an Angel, as this refers to a specific species, though many will say they were “visited by an Angel” when any angelic-seeming being of a seemingly greater power reveals itself.
Deva
Not yet described
Known Relationships
Duplication and Templates
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