Dipsa
Tome of Beasts
(50 XP)
Robinloft Estimated
CR
1/8
Armor Class
15 (natural armor)
Hit Points
27 (6d4+12)
Speed
20 ft., climb 20 ft., swim 20 ft.
STR
3
(-4)
DEX
17
(+3)
CON
14
(+2)
INT
1
(-5)
WIS
6
(-2)
CHA
1
(-5)
Saving Throws
—
Skills
Stealth +7
Damage Resistances
acid
Condition Immunities
blinded, charmed, deafened, exhaustion, frightened, prone
Senses
blindsight 60 ft. (blind beyond this radius), passive Perception 8
Languages
—
Environments
Amorphous.
The dipsa can move through a space as narrow as 1 inch wide without squeezing.
Discreet Bite.
The bite of a dipsa is barely perceptible and the wound is quickly anesthetized. A creature bitten must succeed on a DC 15 Wisdom (Perception) check to notice the attack or any damage taken from it.
Swamp Stealth.
The dipsa gains an additional +2 (+9 in total) to Stealth in swamp terrain.
Translucent.
The dipsa can take the Hide action as a bonus action on each of its turns.
Actions
Bite.
Melee Weapon Attack: +0 to hit, reach 0 ft., one creature. Hit: 1 piercing damage, and the dipsa attaches to the target. A creature with a dipsa attached takes 3 (1d6) acid damage per round per dipsa, and it must make a successful DC 12 Constitution saving throw or have its hit point maximum reduced by an amount equal to the damage taken. If a creature’s hit point maximum is reduced to 0 by this effect, the creature dies. This reduction to a creature’s hit point maximum lasts until it is affected by a lesser restoration spell or comparable magic.
Dipsa
Not yet described
Duplication and Templates
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