Illustration SI

Dire wolf-Delagor

jonrehab
Challenge 1
(200 XP)
Robinloft Estimated CR 1
Large beast, unaligned
Armor Class 14 (natural armor)
Hit Points 37 (5d10+10)
Speed 50 ft.
STR
17 (+3)
DEX
15 (+2)
CON
15 (+2)
INT
10 (+0)
WIS
16 (+3)
CHA
12 (+1)
Saving Throws Int +2, Wis +5
Skills Animal Handling +5, Athletics +5, Perception +5, Stealth +4, Survival +5
Senses passive Perception 15
Languages understands Common, Primordial, Sylvan, and Druidic but can't speak
Environments forest, hill
Earth Walk.

You can move across difficult terrain without expending extra movement if you are using your walking speed on the ground or a floor.

Keen Hearing and Smell.

Dire wolf-Delagor has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics.

Dire wolf-Delagor has advantage on an attack roll against a creature if at least one of Dire wolf-Delagor’s allies is within 5 ft. of the creature and the ally isn’t incapacitated.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Dire wolf-Delagor

Not yet described

Duplication and Templates

Dire wolf-Delagor (jonrehab) has been modified from other monsters.

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