Dire wolf-Delagor
jonrehab
(200 XP)
Robinloft Estimated
CR
1
Armor Class
14 (natural armor)
Hit Points
37 (5d10+10)
Speed
50 ft.
STR
17
(+3)
DEX
15
(+2)
CON
15
(+2)
INT
10
(+0)
WIS
16
(+3)
CHA
12
(+1)
Saving Throws
Int +2, Wis +5
Skills
Animal Handling +5, Athletics +5, Perception +5, Stealth +4, Survival +5
Senses
passive Perception 15
Languages
understands Common, Primordial, Sylvan, and Druidic but can't speak
Environments
forest, hill
Earth Walk.
You can move across difficult terrain without expending extra movement if you are using your walking speed on the ground or a floor.
Keen Hearing and Smell.
Dire wolf-Delagor has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics.
Dire wolf-Delagor has advantage on an attack roll against a creature if at least one of Dire wolf-Delagor’s allies is within 5 ft. of the creature and the ally isn’t incapacitated.
Actions
Bite.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Dire wolf-Delagor
Not yet described
Duplication and Templates
Dire wolf-Delagor (jonrehab) has been modified from other monsters.
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