Dire Wolf
System Reference Document 5.1
(200 XP)
Robinloft Estimated
CR
1
Armor Class
14 (natural armor)
Hit Points
37 (5d10+10)
Speed
50 ft.
STR
17
(+3)
DEX
15
(+2)
CON
15
(+2)
INT
3
(-4)
WIS
12
(+1)
CHA
7
(-2)
Saving Throws
—
Skills
Perception +3, Stealth +4
Senses
passive Perception 13
Languages
—
Environments
forest, hill
Keen Hearing and Smell.
The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics.
The wolf has advantage on an attack roll against a creature if at least one of the wolf’s allies is within 5 ft. of the creature and the ally isn’t incapacitated.
Actions
Bite.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Dire Wolf
Not yet described
Known Relationships
Duplication and Templates
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