Illustration Xan Drake

Dorreq

Tome of Beasts
Challenge 4
(1,100 XP)
Robinloft Estimated CR 5
Medium aberration, neutral evil
Armor Class 15 (natural armor)
Hit Points 93 (17d8+17)
Speed 20 ft., climb 15 ft.
STR
19 (+4)
DEX
19 (+4)
CON
13 (+1)
INT
11 (+0)
WIS
8 (-1)
CHA
6 (-2)
Saving Throws Dex +6
Skills Perception +3, Stealth +8
Damage Resistances acid, cold, lightning
Senses darkvision 60 ft., passive Perception 13
Languages Void Speech
Environments
Innate Spellcasting. The dorreq's innate spellcasting ability is Intelligence (spell save DC 10, +2 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
3/day each: blink, dimension door, haste

Actions

Multiattack. The dorreq makes two tentacle attacks and one bite attack. If both tentacle attacks hit, the target is grappled (escape DC 14).
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 22 (4d8 + 4) piercing damage.
Tentacle. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage. If both tentacles hit the same target in a single turn, the target is grappled (escape DC 14) and pulled within reach of the bite attack, if it was farther than 5 feet away. The target must be size Large or smaller to be pulled this way. The dorreq can maintain a grapple on one Large, two Medium, or two Small creatures at one time.
Entanglement.

Any creature that starts its turn within 10 feet of a dorreq must make a successful DC 14 Dexterity saving throw each round or be restrained by the dorreq’s tentacles until the start of its next turn. On its turn, the dorreq can ignore or freely release a creature in the affected area.

Dorreq

Not yet described

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