Dracoid
The dracoid doesn’t provoke an opportunity attack when it flies out of an enemy’s reach.
Actions
The Dracoid uses one of the following breath weapons.
~ Cold Breath. The Dracoid exhales an icy blast in a 15-foot cone. Each creature in that area must make a DC 14 Constitution saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one.
~ Paralyzing Breath. The Dracoid exhales paralyzing gas in a 15-foot cone. Each creature in that area must succeed on a DC 14 Constitution saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Dracoid
Not yet described
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