Illustration Xan Drake

Dvarapala

Creature Codex
Challenge 5
(1,800 XP)
Robinloft Estimated CR 6
Huge giant, unaligned
Armor Class 14 (natural armor)
Hit Points 136 (13d12+52)
Speed 40 ft.
STR
19 (+4)
DEX
8 (-1)
CON
18 (+4)
INT
10 (+0)
WIS
16 (+3)
CHA
9 (-1)
Saving Throws Str +7, Con +7, Wis +6
Skills Perception +6, Religion +3
Condition Immunities charmed, exhaustion, frightened
Senses darkvision 120 ft., passive Perception 16
Languages Common, telepathy 120 ft.
Environments
Divine Words.

In addition to Common, a dvarapala can speak one language associated with its patron deity: Abyssal (chaotic or neutral evil deities), Celestial (good deities), or Infernal (lawful evil deities). A dvarapala who serves a neutral deity knows a language that is most appropriate for service to its deity (such as Primordial for a neutral god of elementals or Sylvan for a neutral god of nature).

Keen Senses.

The dvarapala has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.

Magic Resistance.

The dvarapala has advantage on saving throws against spells and other magical effects.

You Shall Not Pass.

The dvarapala can make an opportunity attack when a hostile creature moves within its reach as well as when a hostile creature moves out of its reach. It gets one extra reaction that be used only for opportunity attacks.

Innate Spellcasting. The dvarapala's innate spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
At will: sacred flame (2d8)
3/day each: thunderwave
1/day each: gust of wind, wind wall

Actions

Gada. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 25 (6d6 + 4) bludgeoning damage. and if the target is Large or smaller it must succeed on a DC 16 Strength saving throw or be pushed up to 15 feet away from the dvarapala.
Javelin. Melee or Ranged Weapon Attack: +7 to hit, reach 10 ft. or range 30/120 ft., one target. Hit: 14 (3d6 + 4) piercing damage.
Sweeping Strike (Recharge 4–6).

The dvarapala targets one or more creatures it can see within 10 feet of it. Each target must make a DC 16 Strength saving throw, taking 24 (7d6) bludgeoning damage on a failed save, or half as much damage on a successful one. A creature who fails its save is pushed 5 feet away from the dvarapala.

Dvarapala

Not yet described

Duplication and Templates

Want to make a new design starting from 'Dvarapala'? Want to apply a template?