Eleinomae
Tome of Beasts
(1,800 XP)
Robinloft Estimated
CR
6
Armor Class
18 (natural armor)
Hit Points
112 (15d8+45)
Speed
30 ft., swim 30 ft.
STR
13
(+1)
DEX
19
(+4)
CON
16
(+3)
INT
14
(+2)
WIS
14
(+2)
CHA
19
(+4)
Saving Throws
Str +4, Dex +7, Con +6, Int +5, Wis +5, Cha +7
Skills
Deception +7, Insight +5, Perception +5
Senses
passive Perception 15
Languages
Common, Elvish, Primordial (Aquan), Sylvan
Environments
Reed Walk.
The eleinomae can move across undergrowth or rivers without making an ability check. Additionally, difficult terrain of this kind doesn’t cost it extra moment.
Unearthly Grace.
The eleinomae’s Charisma modifier is added to its armor class (included above).
Innate Spellcasting.
The eleinomae's innate spellcasting ability
is Charisma
(spell save DC 15,
+7 to hit with spell attacks).
It can innately cast the following spells,
requiring no material components:
At will:
dancing lights
3/day each:
charm person,
suggestion
2/day each:
hallucinatory terrain,
major image
Actions
Multiattack.
The eleinomae makes three dagger attacks and one reed flower net attack.
Reed Flower Net.
Ranged Weapon Attack: +7 to hit, range 15/30 ft., one Large or smaller creature. Hit: The target has disadvantage on Wisdom saving throws for 1 minute, and is restrained. A creature can free itself or another creature within reach from restraint by using an action to make a successful DC 15 Strength check or by doing 5 slashing damage to the net (AC 10).
Dagger.
Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage plus 3 (1d6) poison damage.
Eleinomae
Not yet described
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