Elemental Amalgamation
A creature that touches the elemental or hits it with a melee attack while within 5 ft. of it takes 5 (1d10) fire damage. The first time the elemental enters a creature’s space on a turn, that creature takes 5 (1d10) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 5 (1d10) fire damage at the start of each of its turns.
The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn’t disturb the material it moves through.
The elemental sheds bright light in a 30-foot radius and dim light in an additional 30 ft..
The elemental can enter a hostile creature’s space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.
The elemental deals double damage to objects and structures.
Actions
The elemental makes two slam attacks.
Legendary Actions
Elemental Amalgamation
Not yet described
Duplication and Templates
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