Elephant
System Reference Document 5.1
(1,100 XP)
Robinloft Estimated
CR
3
Armor Class
12 (natural armor)
Hit Points
76 (8d12+24)
Speed
40 ft.
STR
22
(+6)
DEX
9
(-1)
CON
17
(+3)
INT
3
(-4)
WIS
11
(+0)
CHA
6
(-2)
Saving Throws
—
Skills
—
Senses
passive Perception 10
Languages
—
Environments
grassland
Trampling Charge.
If the elephant moves at least 20 ft. straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the elephant can make one stomp attack against it as a bonus action.
Actions
Gore.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) piercing damage.
Stomp.
Melee Weapon Attack: +8 to hit, reach 5 ft., one prone creature. Hit: 22 (3d10 + 6) bludgeoning damage.
Elephant
Not yet described
Duplication and Templates
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