Illustration Xan Drake

Emerald Order Cult Leader

Tome of Beasts
Challenge 8
(3,900 XP)
Robinloft Estimated CR 8
Medium humanoid (any race), unaligned (allegedly)
Armor Class 14 (breastplate)
Hit Points 117 (18d8+36)
Speed 30 ft.
STR
10 (+0)
DEX
10 (+0)
CON
14 (+2)
INT
15 (+2)
WIS
20 (+5)
CHA
15 (+2)
Saving Throws Int +5, Wis +8, Cha +5
Skills Arcana +5, Deception +5, History +5, Religion +5
Damage Resistances cold, fire, lightning
Senses darkvision 60 ft., passive Perception 15
Languages any three languages
Environments
Key of Prophecy.

The Emerald Order cult leader can always act in a surprise round, but if he fails to notice a foe, he is still considered surprised until he takes an action. He receives a +3 bonus on initiative checks.

Innate Spellcasting. The emerald order cult leader's innate spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
Spellcasting. The emerald order cult leader is a 10th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). It has the following cleric spells prepared:
Cantrips (at will):
1st level (4 slots): cure wounds, identify, guiding bolt
4th level (3 slots): banishment, death ward, guardian of faith
5th level (2 slots): flame strike

Actions

Multiattack. The Emerald Order cult leader makes one melee attack and casts a cantrip.
Mace. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.

Reactions

Esoteric Vengeance. As a reaction when struck by a melee attack, the emerald order cult leader can expend a spell slot to do 10 (3d6) necrotic damage to the attacker. If the emerald order cult leader expends a spell slot of 2nd level or higher, the damage increases by 1d6 for each level above 1st.

Emerald Order Cult Leader

Not yet described

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