Illustration Xan Drake

Ettin

System Reference Document 5.1
Challenge 4
(1,100 XP)
Robinloft Estimated CR 3
Large giant, chaotic evil
Armor Class 12 (natural armor)
Hit Points 85 (10d10+30)
Speed 40 ft.
STR
21 (+5)
DEX
8 (-1)
CON
17 (+3)
INT
6 (-2)
WIS
10 (+0)
CHA
8 (-1)
Saving Throws
Skills Perception +4
Senses darkvision 60 ft., passive Perception 14
Languages Giant, Orc
Environments hill, mountain, underdark
Two Heads.

The ettin has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.

Wakeful.

When one of the ettin’s heads is asleep, its other head is awake.

Actions

Multiattack. The ettin makes two attacks: one with its battleaxe and one with its morningstar.
Battleaxe. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.
Morningstar. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage.

Ettin

The Ettin is a lumbering giant humanoid with two grotesque heads, a thick, hunched, muscular body, and arms that end in massive clawed hands. An Ettin’s faces, with their dull, beady eyes and fanged but crooked-toothed jaws, betray both their savage gluttony and their mental slowness. And Ettin’s complexion has a dull grayness and their hair is thick and coarse. They wear primitive furs or rags.

Their two heads tend to argue and bicker with one another, often unable to agree on a course of action. Their aggressive nature takes over when they are enraged and the two heads coordinate quite well in a melee. They typical use large melee weapons, such as a battleaxe and a morningstar, one in each hand.

They can converse in Giant and Orc, but don’t read well.

Known Relationships

Duplication and Templates

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