Far Darrig
Tome of Beasts
(700 XP)
Robinloft Estimated
CR
5
Armor Class
14 (hide armor, 16 with barkskin)
Hit Points
104 (16d6+48)
Speed
20 ft.
STR
15
(+2)
DEX
16
(+3)
CON
17
(+3)
INT
11
(+0)
WIS
15
(+2)
CHA
17
(+3)
Saving Throws
Dex +5, Con +5, Cha +5
Skills
Medicine +6, Nature +4, Perception +6, Survival +6
Senses
darkvision 60 ft., passive Perception 16
Languages
Common, Elvish, Sylvan
Environments
Innate Spellcasting.
The far darrig's innate spellcasting ability
is Charisma
(spell save DC 13,
+5 to hit with spell attacks).
It can innately cast the following spells,
requiring no material components:
3/day each:
barkskin,
conjure woodland beings,
jump,
longstrider
1/day each:
commune with nature,
freedom of movement,
nondetection,
tree stride
Actions
Multiattack.
The far darrig makes four antler glaive attacks.
Antler Glaive.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) slashing damage. and the target must make a successful DC 13 Strength saving throw or either be disarmed or fall prone; the attacking far darrig chooses which effect occurs.
Enchanted Glaive Maneuvers.
A far darrig can magically extend or shrink its antler glaive as a bonus action to give it either a 10-foot or 5-foot reach.
Far Darrig
Not yet described
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