Illustration Xan Drake

Fire Elemental

System Reference Document 5.1
Challenge 5
(1,800 XP)
Robinloft Estimated CR 4
Large elemental, neutral
Armor Class 13
Hit Points 102 (12d10+36)
Speed 50 ft.
STR
10 (+0)
DEX
17 (+3)
CON
16 (+3)
INT
6 (-2)
WIS
10 (+0)
CHA
7 (-2)
Saving Throws
Skills
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities fire, poison
Condition Immunities exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses darkvision 60 ft., passive Perception 10
Languages Primordial (Ignan)
Environments desert
Fire Form.

The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack while within 5 ft. of it takes 5 (1d10) fire damage. In addition, the elemental can enter a hostile creature’s space and stop there. The first time it enters a creature’s space on a turn, that creature takes 5 (1d10) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 5 (1d10) fire damage at the start of each of its turns.

Illumination.

The elemental sheds bright light in a 30-foot radius and dim light in an additional 30 ft..

Water Susceptibility.

For every 5 ft. the elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.

Actions

Multiattack. The elemental makes two touch attacks.
Touch. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns.

Elementals

Appropriately named, the term elementals generally refers to any creature hailing from the elemental planes. When creatures are simply named after an element, these are the more basic life forms that exist on the elemental planes. These creatures are little more than an animate mass of water, earth, fire, or air. They do not coexist save for when on the material plane, as they all thrive in the plane named for their respective element.

But the elemental planes aren’t lacking a more sophisticated civilization or people. Among the animate masses of elements lie different groups of genies. These genies have their own biological forms, and different genies come from each of the planes, infused with their unique elemental energies.

Other elemental creatures include azers, invisible stalkers, and water weirds.

Fire Elemental

Not yet described

Known Relationships

Enemies

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