Illustration Xan Drake

Fire Imp

Creature Codex
Challenge 1/2
(100 XP)
Robinloft Estimated CR 1
Tiny fiend (devil), lawful evil
Armor Class 13 (natural armor)
Hit Points 14 (4d4+4)
Speed 20 ft., fly 40 ft.
STR
5 (-3)
DEX
14 (+2)
CON
12 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
14 (+2)
Saving Throws
Skills Deception +4, Stealth +4
Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities fire, poison
Condition Immunities poisoned
Senses darkvision 120 ft., passive Perception 10
Languages Common, Infernal
Environments
Devil’s Sight.

Magical darkness doesn’t impede the imp’s darkvision.

Fire Absorption.

Whenever the imp is subjected to fire damage, it takes no damage and instead regains a number of hp equal to the fire damage dealt.

Heat Metal (1/Day).

As a bonus action, the imp casts the heat metal spell without expending any material components (spell save DC 12).

Magic Resistance.

The imp has advantage on saving throws against spells and other magical effects.

Actions

Fire Touch. Melee Spell Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) fire damage and if the target is a flammable object that isn’t being worn or carried, it also catches fire. If the target is a creature, it must succeed on a DC 12 Dexterity saving throw or take another 2 (1d4) fire damage at the start of its next turn.
Hurl Flame. Ranged Spell Attack: +4 to hit, range 150 ft., one target. Hit: 5 (2d4) fire damage and if the target is a flammable object that isn’t being worn or carried, it also catches fire.

Fire Imp

Not yet described

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