Illustration Xan Drake

Fire-Infused Water Elemental

Tome of Beasts 2
Challenge 7
(2,900 XP)
Robinloft Estimated CR 7
Huge elemental, neutral
Armor Class 14 (natural armor)
Hit Points 138 (12d12+60)
Speed 30 ft., swim 90 ft.
STR
20 (+5)
DEX
14 (+2)
CON
20 (+5)
INT
5 (-3)
WIS
10 (+0)
CHA
8 (-1)
Saving Throws
Skills
Damage Resistances acid, cold, fire; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses darkvision 60 ft., passive Perception 10
Languages Primordial (Aquan)
Environments
Water Form.

The elemental can enter a hostile creature’s space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.

Actions

Multiattack. The elemental makes two slam attacks.
Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage plus 7 (2d6) fire damage.
Scald (Recharge 6).

A fire-infused water elemental sprays a 30-foot cone of superheated water. Each creature in the area must make a DC 12 Dexterity saving throw. On a failure, a creature takes 21 (6d6) fire damage and is knocked prone. On a success, a creature takes half as much damage and isn’t knocked prone.

Fire-Infused Water Elemental

Not yet described

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