Fire-Infused Water Elemental
Tome of Beasts 2
(2,900 XP)
Robinloft Estimated
CR
7
Armor Class
14 (natural armor)
Hit Points
138 (12d12+60)
Speed
30 ft., swim 90 ft.
STR
20
(+5)
DEX
14
(+2)
CON
20
(+5)
INT
5
(-3)
WIS
10
(+0)
CHA
8
(-1)
Saving Throws
—
Skills
—
Damage Resistances
acid, cold, fire; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities
poison
Condition Immunities
exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses
darkvision 60 ft., passive Perception 10
Languages
Primordial (Aquan)
Environments
Water Form.
The elemental can enter a hostile creature’s space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.
Actions
Multiattack.
The elemental makes two slam attacks.
Slam.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage plus 7 (2d6) fire damage.
Scald (Recharge 6).
A fire-infused water elemental sprays a 30-foot cone of superheated water. Each creature in the area must make a DC 12 Dexterity saving throw. On a failure, a creature takes 21 (6d6) fire damage and is knocked prone. On a success, a creature takes half as much damage and isn’t knocked prone.
Fire-Infused Water Elemental
Not yet described
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