Flutterflesh
A creature that starts its turn within 30 feet of the flutterflesh must make a successful DC 15 Constitution saving throw or take 14 (4d6) necrotic damage.
The flutterflesh’s attacks are magical.
The flutterflesh regains 10 hit points at the start of its turn. If the flutterflesh takes radiant or fire damage, this trait doesn’t function at the start of its next turn. The flutterflesh dies only if it starts its turn with 0 hit points and doesn’t regenerate.
The flutterflesh has advantage on saving throws against any effect that turns undead.
Actions
A target creature within 120 feet and able to see the flutterflesh takes 18 (4d8) psychic damage and is paralyzed for 1d4 rounds, or takes half damage and isn’t paralyzed with a successful DC 15 Wisdom saving throw. Tormenting gaze can’t be used against the same target twice in a single turn.
Flutterflesh
Not yet described
Duplication and Templates
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