Flying Fishing Pole
horatio.fairburn
(200 XP)
Robinloft Estimated
CR
1
Armor Class
18 (natural armor)
Hit Points
17 (5d6)
Speed
0 ft., fly 50 ft. (hover)
STR
4
(-3)
DEX
18
(+4)
CON
10
(+0)
INT
3
(-4)
WIS
3
(-4)
CHA
1
(-5)
Saving Throws
Dex +6
Skills
—
Damage Immunities
poison, psychic
Condition Immunities
blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned
Senses
blindsight 60 ft. (blind beyond this radius), passive Perception 6
Languages
—
Environments
Antimagic Susceptibility.
The fishing pole is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the fishing pole must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute.
False Appearance.
While the fishing pole remains motionless and isn’t flying, it is indistinguishable from a normal fishing pole.
Actions
Hook.
Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 7 (1d6 + 4) piercing damage, and if the creature is Large or smaller, it is pulled up to 10 feet closer to the fishing pole.
Slam.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Animated Objects
Through the use of powerful magic, otherwise mundane objects, such as a broomstick, kettle, rug, or even a weapon or suit of armor, can be turned into a kind of primitive creature. An animated object is able to move, perceive, and even attack.
Flying Fishing Pole
Not yet described
Duplication and Templates
Want to make a new design starting from 'Flying Fishing Pole'? Want to apply a template?