Illustration Xan Drake

Flying Fishing Pole

horatio.fairburn
Challenge 1
(200 XP)
Robinloft Estimated CR 1
Small construct, unaligned
Armor Class 18 (natural armor)
Hit Points 17 (5d6)
Speed 0 ft., fly 50 ft. (hover)
STR
4 (-3)
DEX
18 (+4)
CON
10 (+0)
INT
3 (-4)
WIS
3 (-4)
CHA
1 (-5)
Saving Throws Dex +6
Skills
Damage Immunities poison, psychic
Condition Immunities blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 6
Languages
Environments
Antimagic Susceptibility.

The fishing pole is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the fishing pole must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute.

False Appearance.

While the fishing pole remains motionless and isn’t flying, it is indistinguishable from a normal fishing pole.

Actions

Hook. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 7 (1d6 + 4) piercing damage, and if the creature is Large or smaller, it is pulled up to 10 feet closer to the fishing pole.
Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Animated Objects

Through the use of powerful magic, otherwise mundane objects, such as a broomstick, kettle, rug, or even a weapon or suit of armor, can be turned into a kind of primitive creature. An animated object is able to move, perceive, and even attack.

Flying Fishing Pole

Not yet described

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