Illustration Xan Drake

Flying Oil Lamp

horatio.fairburn
Challenge 1
(200 XP)
Robinloft Estimated CR 1
Tiny construct, unaligned
Armor Class 16 (natural armor)
Hit Points 12 (5d4)
Speed 0 ft., fly 50 ft. (hover)
STR
4 (-3)
DEX
17 (+3)
CON
10 (+0)
INT
1 (-5)
WIS
3 (-4)
CHA
1 (-5)
Saving Throws Dex +5
Skills
Damage Vulnerabilities bludgeoning
Damage Resistances fire
Damage Immunities poison, psychic
Condition Immunities blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 6
Languages
Environments
Antimagic Susceptibility.

The oil lamp is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the oil lamp must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute.

False Appearance.

While the oil lamp remains motionless and isn’t flying, it is indistinguishable from a normal oil lamp.

Ignited Illumination.

As a bonus action, the oil lamp can set itself ablaze or extinguish its flames. While ablaze, the oil lamp sheds bright light in a 15-foot radius and dim light for an additional 30 feet.

Actions

Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage plus 2 (1d4) fire damage, unless it is currently extinguished.
Flare Up.

As a bonus action, if the oil lamp is lit, it can cause its flame to flash suddenly. Each creature within 5 feet of the flash must succeed on a DC 13 Dexterity saving throw or be blinded until the end of the oil lamp’s next turn.

Reactions

Emergency Extinguish. While lit, as a reaction to being hit by an attack, the oil lamp can extinguish its light. If it was the sole source of light and the attacker cannot otherwise observe the lantern, the attack is rerolled and must use the new result.

Variants

Bullseye Lantern.

This variant is not vulnerable to bludgeoning damage. Its attacks do not deal any fire damage. Its Flare Up action affects creatures within a 30-foot cone. While lit, it casts bright light in a 60-foot cone and dim light for an additional 60 feet.

Hooded Lantern.

While lit, an Animated Hooded Lantern casts bright light in a 30-foot radius and dim light for an additional 30 feet. When it uses its Emergency Extinguish reaction or Ignited Illumination trait, its light does not actually extinguish but is merely obscured, allowing it to continue dealing fire damage in the dark.

Torch.

An Animated Torch does not have a vulnerability to bludgeoning damage, but while lit it can use its action to ignite a flammable object. While lit, it provides bright light in a 20-foot radius and dim light for an additional 20 feet. Its fire damage is reduced to 1.

Animated Objects

Through the use of powerful magic, otherwise mundane objects, such as a broomstick, kettle, rug, or even a weapon or suit of armor, can be turned into a kind of primitive creature. An animated object is able to move, perceive, and even attack.

Flying Oil Lamp

Not yet described

Duplication and Templates

Flying Oil Lamp (horatio.fairburn) has been modified from other monsters.

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