Flying Polyp
A creature that starts its turn within 15 feet of the polyp must succeed on a DC 17 Strength saving throw or be pushed up to 15 feet away from the polyp.
The polyp can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
The polyp has advantage on saving throws against spells and other magical effects.
Actions
Each creature within 30 feet of the polyp must make a DC 17 Strength saving throw. On a failure, a creature takes 27 (5d10) bludgeoning damage and is knocked prone. On a success, a creature takes half the damage but isn’t knocked prone.
The flying polyp magically enters the Ethereal Plane from the Material Plane, or vice versa.
Reactions
Flying Polyp
Not yet described
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