Flying Sword
System Reference Document 5.1
(50 XP)
Robinloft Estimated
CR
1/2
Armor Class
17 (natural armor)
Hit Points
17 (5d6)
Speed
0 ft., fly 50 ft. (hover)
STR
12
(+1)
DEX
15
(+2)
CON
11
(+0)
INT
1
(-5)
WIS
5
(-3)
CHA
1
(-5)
Saving Throws
Dex +4
Skills
—
Damage Immunities
poison, psychic
Condition Immunities
blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned
Senses
blindsight 60 ft. (blind beyond this radius), passive Perception 7
Languages
—
Environments
Antimagic Susceptibility.
The sword is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the sword must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute.
False Appearance.
While the sword remains motionless and isn’t flying, it is indistinguishable from a normal sword.
Actions
Longsword.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage.
Animated Objects
Through the use of powerful magic, otherwise mundane objects, such as a broomstick, kettle, rug, or even a weapon or suit of armor, can be turned into a kind of primitive creature. An animated object is able to move, perceive, and even attack.
Flying Sword
Not yet described
Known Relationships
Duplication and Templates
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