Forest Emperor
The forest emperor has advantage on Dexterity (Stealth) checks made to hide in forest terrain.
The forest emperor has advantage on Wisdom (Perception) checks that rely on smell.
The forest emperor constantly rattles its tail when in combat. Each creature that starts its turn within 60 feet of the forest emperor and that can hear it must succeed on a DC 18 Wisdom saving throw or become frightened until the start of its next turn. A creature that succeeds on two saving throws is unaffected by the forest emperor’s rattle for the next 24 hours.
Actions
The forest emperor sprays a 60-foot cone of acid from its flower-ringed eye pits. Creatures in the path of this cone must make a DC 18 Dexterity saving throw, taking 42 (12d6) acid damage on a failed save, or half as much damage on a successful one.
Forest Emperor
Not yet described
Duplication and Templates
Want to make a new design starting from 'Forest Emperor'? Want to apply a template?