Frank
Frank is cursed to be unremarkable in every way except in that he cannot die, but is always in mortal peril (see below). Frank believes he is “cursed” but doesn’t know he is magically cursed, and forgets if told. A remove curse spell ends this effect, but the curse can also be broken if Frank purposefully dies a hero’s death.
Frank is incapable of learning to cast spells, use feats, spot weak points, or otherwise improve his capabilities. This is a curse effect.
Frank always survives somehow. The explosion that killed twenty others left him badly burned, the blow to his head turned out to be non-fatal, the stab at his heart is blocked by his favorite hero, or the lich has just not quite drained all of his life-force yet. The only exception is when he tries to save someone else’s life by sacrificing his own. This is a curse effect.
Frank frequently finds himself in the middle of trouble no matter where he goes- he is frequently kidnapped, caught in the middle of a battle, falling down mine shafts, being shipwrecked, being robbed at knifepoint, or otherwise in danger. This is a curse effect.
Actions
Frank
Frank doesn’t know why everything bad happens to him. He remembers once hearing someone say something about “living in interesting times,” but that was years ago now and he is unlikely to assign his constant state of peril to that incident.
Frank is always on the move, trying to find somewhere that danger does not follow him. He is not the cause of danger, but rather he is constantly drawn to places where danger will be, though he is not insightful enough to figure that out.
Duplication and Templates
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