Illustration Xan Drake

Frostveil

Tome of Beasts
Challenge 4
(1,100 XP)
Robinloft Estimated CR 5
Medium plant, unaligned
Armor Class 16 (natural armor)
Hit Points 67 (9d8+27)
Speed 10 ft., fly 30 ft.
STR
20 (+5)
DEX
20 (+5)
CON
16 (+3)
INT
1 (-5)
WIS
11 (+0)
CHA
1 (-5)
Saving Throws
Skills Stealth +7
Damage Vulnerabilities fire
Damage Resistances bludgeoning, piercing
Damage Immunities cold
Condition Immunities blinded, charmed, deafened, frightened, prone
Senses passive Perception 10
Languages
Environments
Chilling Acid.

The frostveil’s frozen acidic mist breaks down flesh and organic materials into useable nutrients. Creatures who strike the frostveil with a non-reach melee weapon or an unarmed strike take 4 (1d8) acid damage.

False Appearance.

While the frostveil remains motionless, it is indistinguishable from a formation of frost and ice.

Windborne.

While in blowing wind, the frostveil can fly with a speed of 30 feet. In a strong wind this speed increases to 60 feet.

Actions

Multiattack. The frostveil makes three tendril attacks.
Tendril. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage. If two tendrils hit the same target in a single turn, the target is engulfed.
Engulf.

When a frostveil wraps itself around a Medium or smaller creature, the target takes 14 (2d8 + 5) bludgeoning damage plus 13 (3d8) acid damage and is grappled (escape DC 15). The target takes another 9 (2d8) bludgeoning damage plus 13 (3d8) acid damage at the end of each of its turns when it’s still grappled by the frostveil. A frostveil can’t attack while it has a creature engulfed. Damage from attacks against the frostveil is split evenly between the frostveil and the engulfed creature; the only exceptions are slashing and psychic damage, which affect only the frostveil.

Spirit Spores (Recharge 6).

In distress, frostveils release a puff of psychotropic spores in a 10-foot cloud around themselves. Creatures within the cloud of spores must succeed on a DC 13 Constitution saving throw against poison or suffer hallucinations, as per a confusion spell, for 1d3 rounds.

Frostveil

Not yet described

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