Garlicle
The garlicle has advantage on Dexterity (Stealth) checks it makes in any terrain with ample obscuring plant life.
Each creature other than an alliumite or garlicle within 5 feet of the garlicle when it takes damage must succeed on a DC 14 Constitution saving throw or be blinded until the start of the creature’s next turn. On a successful saving throw, the creature is immune to the Tearful Stench of all alliumites and garlicles for 1 minute.
Actions
The garlicle plucks cloves from its head and throws them at up to three creatures it can see within 30 feet of it. Roll a d4 for each creature. The garlicles allies have +1 on the roll while its enemies have a -1 on the roll. Determine the result and consult the following table.
d4 | Fate |
---|---|
0 | Worst Fortune. Whatever the target is holding slips from its grasp into a random space within 5 feet of the target, and the target falls prone as it trips over a rock, rain-dampened grass, its shoelaces, or similar. |
1 | Bad Fortune. The target takes 10 (3d6) poison damage and must succeed on a DC 14 Constitution saving throw or be poisoned until the end of its next turn. |
2 | Adverse Fortune. The target has disadvantage on its next attack roll. |
3 | Favorable Fortune. The target has advantage on its next attack roll. |
4 | Good Fortune. The target regains 5 (2d4) hp. |
5 | Best Fortune. The target’s next successful hit is critical. |
Garlicle
Not yet described
Duplication and Templates
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