Giant Armadillo
Tome of Beasts 2
(50 XP)
Robinloft Estimated
CR
1/4
Armor Class
12 (natural armor)
Hit Points
10 (3d6)
Speed
25 ft., burrow 15 ft.
STR
12
(+1)
DEX
8
(-1)
CON
10
(+0)
INT
2
(-4)
WIS
10
(+0)
CHA
6
(-2)
Saving Throws
—
Skills
—
Senses
darkvision 60 ft., passive Perception 10
Languages
—
Environments
Actions
Claws.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.
Tuck In.
The giant armadillo tucks its entire body into its shell, forming an armored ball. While in this form, it moves by rolling around, it has resistance to bludgeoning, piercing, and slashing damage, and it can’t take the Attack action or burrow. The giant armadillo can return to its true form as a bonus action.
Giant Armadillo
Not yet described
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