Giant boar
Dausdas
(450 XP)
Robinloft Estimated
CR
3
Armor Class
15 (natural armor)
Hit Points
58 (9d8+18)
Speed
60 ft.
STR
19
(+4)
DEX
16
(+3)
CON
14
(+2)
INT
7
(-2)
WIS
14
(+2)
CHA
10
(+0)
Saving Throws
—
Skills
Perception +4
Senses
passive Perception 14
Languages
understands Common but can't speak
Environments
forest, grassland, hill
Crazed Charge.
If the boar moves at least 20 ft. straight and then continues on a straight line, he can hit anyone on its path with a ram attack. If he hits, the target takes an extra 7 (2d6) damage and must succeed on a DC 16 Strength saving throw or be shoved 15ft to the side, falling prone. If he misses the attack or a target passes the save he is stopped on his tracks
Reckless.
Always active. At the start of its turn, the boar gains advantage on all melee weapon Attack rolls it makes during that turn, but Attack rolls against it have advantage until the start of its next turn.
Actions
Hooves.
Melee Weapon Attack: +6 to hit, reach 5 ft., one prone creature. Hit: 22 (4d8 + 4) bludgeoning damage.
Ram.
Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Giant boar
Not yet described
Duplication and Templates
Giant boar (Dausdas) has been modified from other monsters.
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