Illustration Xan Drake

Giant Octopus

System Reference Document 5.1
Challenge 1
(200 XP)
Robinloft Estimated CR 1
Large beast, unaligned
Armor Class 11
Hit Points 52 (8d10+8)
Speed 10 ft., swim 60 ft.
STR
17 (+3)
DEX
13 (+1)
CON
13 (+1)
INT
4 (-3)
WIS
10 (+0)
CHA
4 (-3)
Saving Throws
Skills Perception +4, Stealth +5
Senses darkvision 60 ft., passive Perception 14
Languages
Environments underwater
Hold Breath.

While out of water, the octopus can hold its breath for 1 hour.

Underwater Camouflage.

The octopus has advantage on Dexterity (Stealth) checks made while underwater.

Water Breathing.

The octopus can breathe only underwater.

Actions

Tentacles. Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the octopus can’t use its tentacles on another target.
Ink Cloud (Recharges after a Short or Long Rest).

A 20-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.

Giant Octopus

Not yet described

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