Giant Octopus
System Reference Document 5.1
(200 XP)
Robinloft Estimated
CR
1
Armor Class
11
Hit Points
52 (8d10+8)
Speed
10 ft., swim 60 ft.
STR
17
(+3)
DEX
13
(+1)
CON
13
(+1)
INT
4
(-3)
WIS
10
(+0)
CHA
4
(-3)
Saving Throws
—
Skills
Perception +4, Stealth +5
Senses
darkvision 60 ft., passive Perception 14
Languages
—
Environments
underwater
Hold Breath.
While out of water, the octopus can hold its breath for 1 hour.
Underwater Camouflage.
The octopus has advantage on Dexterity (Stealth) checks made while underwater.
Water Breathing.
The octopus can breathe only underwater.
Actions
Tentacles.
Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the octopus can’t use its tentacles on another target.
Ink Cloud (Recharges after a Short or Long Rest).
A 20-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.
Giant Octopus
Not yet described
Duplication and Templates
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