Giant Sea Horse
System Reference Document 5.1
(100 XP)
Robinloft Estimated
CR
1/4
Armor Class
13 (natural armor)
Hit Points
16 (3d10)
Speed
0 ft., swim 40 ft.
STR
12
(+1)
DEX
15
(+2)
CON
11
(+0)
INT
2
(-4)
WIS
12
(+1)
CHA
5
(-3)
Saving Throws
—
Skills
—
Senses
passive Perception 11
Languages
—
Environments
underwater
Charge.
If the sea horse moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
Water Breathing.
The sea horse can breathe only underwater.
Actions
Ram.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
Giant Sea Horse
Not yet described
Duplication and Templates
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