Illustration Xan Drake

Giant Sloth

Creature Codex
Challenge 7
(2,900 XP)
Robinloft Estimated CR 6
Large beast, unaligned
Armor Class 15 (natural armor)
Hit Points 152 (16d10+64)
Speed 20 ft., climb 20 ft.
STR
19 (+4)
DEX
10 (+0)
CON
19 (+4)
INT
3 (-4)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws Str +7
Skills Athletics +7, Perception +4
Damage Resistances poison
Condition Immunities poisoned
Senses darkvision 120 ft., passive Perception 14
Languages
Environments
Foul Odor.

Any creature that starts its turn within 15 feet of the giant sloth must succeed on a DC 15 Constitution saving throw or have disadvantage on its next attack roll or ability check.

Hunter’s Dash (1/Day).

The giant sloth moves double its normal speed and has advantage on all of its attacks for 1 round.

Actions

Multiattack. The giant sloth makes two attacks: one with its claw and one with its bite. If the giant sloth is grappling a creature, it can also use its Sloth’s Embrace once.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) piercing damage.
Claw. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 14 (3d6 + 4) slashing damage. The target is grappled (escape DC 15) if it is a Large or smaller creature and the sloth doesn’t have another creature grappled.
Sloth’s Embrace.

The giant sloth crushes a creature it is grappling by pulling the creature against its fetid, furry chest. The target must make a DC 15 Strength saving throw, taking 27 (6d8) bludgeoning damage on a failed save, or half as much damage on a successful one. A creature that fails the save is also stunned until the end of its next turn.

Giant Sloth

Not yet described

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