Giant Sloth
Creature Codex
(2,900 XP)
Robinloft Estimated
CR
6
Armor Class
15 (natural armor)
Hit Points
152 (16d10+64)
Speed
20 ft., climb 20 ft.
STR
19
(+4)
DEX
10
(+0)
CON
19
(+4)
INT
3
(-4)
WIS
12
(+1)
CHA
10
(+0)
Saving Throws
Str +7
Skills
Athletics +7, Perception +4
Damage Resistances
poison
Condition Immunities
poisoned
Senses
darkvision 120 ft., passive Perception 14
Languages
—
Environments
Foul Odor.
Any creature that starts its turn within 15 feet of the giant sloth must succeed on a DC 15 Constitution saving throw or have disadvantage on its next attack roll or ability check.
Hunter’s Dash (1/Day).
The giant sloth moves double its normal speed and has advantage on all of its attacks for 1 round.
Actions
Multiattack.
The giant sloth makes two attacks: one with its claw and one with its bite. If the giant sloth is grappling a creature, it can also use its Sloth’s Embrace once.
Bite.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) piercing damage.
Claw.
Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 14 (3d6 + 4) slashing damage. The target is grappled (escape DC 15) if it is a Large or smaller creature and the sloth doesn’t have another creature grappled.
Sloth’s Embrace.
The giant sloth crushes a creature it is grappling by pulling the creature against its fetid, furry chest. The target must make a DC 15 Strength saving throw, taking 27 (6d8) bludgeoning damage on a failed save, or half as much damage on a successful one. A creature that fails the save is also stunned until the end of its next turn.
Giant Sloth
Not yet described
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