Giant Spider-Dalegor
jonrehab
(200 XP)
Robinloft Estimated
CR
1
Armor Class
14 (natural armor)
Hit Points
26 (4d10+4)
Speed
30 ft., climb 30 ft.
STR
14
(+2)
DEX
16
(+3)
CON
12
(+1)
INT
10
(+0)
WIS
16
(+3)
CHA
12
(+1)
Saving Throws
Int +2, Wis +5
Skills
Animal Handling +5, Athletics +4, Perception +5, Stealth +7, Survival +5
Senses
blindsight 10 ft., darkvision 60 ft., passive Perception 15
Languages
understands Common, Primordial, Sylvan, and Druidic but can't speak
Environments
desert, forest, swamp, underdark, urban
Earth Walk.
You can move across difficult terrain without expending extra movement if you are using your walking speed on the ground or a floor.
Spider Climb.
Giant Spider-Dalegor can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense.
While in contact with a web, Giant Spider-Dalegor knows the exact location of any other creature in contact with the same web.
Web Walker.
Giant Spider-Dalegor ignores movement restrictions caused by webbing.
Actions
Bite.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage. the target must make a DC 11 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
Web (Recharge 5–6).
Ranged Weapon Attack: +5 to hit, range 30/60 ft., one creature. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).
Giant Spider-Dalegor
Not yet described
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