Illustration Xan Drake

Glacier Behemoth

Tome of Beasts 2
Challenge 12
(8,400 XP)
Robinloft Estimated CR 11
Huge beast, unaligned
Armor Class 18 (natural armor)
Hit Points 172 (15d12+75)
Speed 20 ft., burrow 20 ft.
STR
24 (+7)
DEX
3 (-4)
CON
21 (+5)
INT
4 (-3)
WIS
14 (+2)
CHA
7 (-2)
Saving Throws Con +9, Wis +6
Skills Athletics +11, Perception +6
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities cold
Condition Immunities grappled, prone, restrained
Senses darkvision 60 ft., tremorsense 60 ft., passive Perception 16
Languages
Environments
Ground Disruptor.

When the glacier behemoth moves, it can choose to make the area it moves through difficult terrain. When it uses Inexorable Charge, it automatically makes the ground difficult terrain.

Unstoppable.

Difficult terrain composed of ice, rocks, sand, or natural vegetation, living or dead, doesn’t cost the glacier behemoth extra movement. Its speed can’t be reduced by any effect.

Actions

Multiattack. The glacier behemoth makes two bite attacks.
Bite. Melee Weapon Attack: +11 to hit, reach 5 ft., one creature. Hit: 33 (4d12 + 7) piercing damage.
Inexorable Charge.

If the glacier behemoth moves at least 10 feet, it can then use this action to continue moving in a 40-foot line that is 15 feet wide. Each creature in this line must make a DC 17 Dexterity saving throw. On a failure, a creature takes 35 (10d6) bludgeoning damage and is knocked prone. On a success, a creature takes half the damage and isn’t knocked prone. The glacier behemoth’s movement along this line doesn’t provoke opportunity attacks.

Glacier Behemoth

Not yet described

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