Gnoll Slaver
Creature Codex
(700 XP)
Robinloft Estimated
CR
3
Armor Class
15 (chain shirt)
Hit Points
71 (11d8+22)
Speed
30 ft.
STR
18
(+4)
DEX
15
(+2)
CON
14
(+2)
INT
12
(+1)
WIS
11
(+0)
CHA
12
(+1)
Saving Throws
—
Skills
Athletics +6, Intimidation +5, Perception +2, Stealth +6
Senses
darkvision 60 ft., passive Perception 12
Languages
Common, Gnoll
Environments
Rampage.
When the gnoll reduces a creature to 0 hp with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.
Actions
Multiattack.
The gnoll makes three attacks: one with its bite and two with its whip or three with its longbow.
Bite.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Whip.
Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 6 (1d4 + 4) slashing damage.
Longbow.
Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Menace Captives (Recharge 5–6).
The gnoll selects up to three creatures it has taken captive within 30 feet. Each creature must succeed on a DC 15 Wisdom saving throw or have disadvantage for 1 minute on any attack rolls or skill checks to take actions other than those the gnoll has ordered it to take.
Gnoll Slaver
Not yet described
Duplication and Templates
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