Goblin Brigand
The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Actions
Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: The target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames.
Goblins
Goblins are small humanoids, roughly the size of gnomes and halflings, with strong, gnarled features, pointed ears, and a complexion that ranges from clan to clan (sometimes orange to red, sometimes green). Especially long-lived goblins have been known to reach over forty years of age.
Goblinoids. Goblins are the smallest and most common of the goblinoids—a lineage detested and derided (by other humanoids) as wicked, twisted, and corrupted. As the smallest goblinoids, groups of goblins are oft-times dominated by larger cousins, hobgoblins or bugbears, who are reportedly brutal and abusive to their underlings.
Tactics. While individually weaker than most other humanoids, goblins operating in squads are effective in skirmishes. In bandit groups or war-parties, goblins have a reputation for mischievous tactics, crafty coordination, hit-and-run attacks, a willingness to retreat, and returning abuse to those they defeat.
Companions. Groups of goblins in the wilds are often accompanied by rats and wolves. The wolves serve as effective mounts and increase their mobility, quick-striking tactics, and evasion capability.
Goblin Brigand
Not yet described
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