Illustration Xan Drake

Graknork

Tome of Beasts 2
Challenge 14
(11,500 XP)
Robinloft Estimated CR 12
Gargantuan monstrosity, unaligned
Armor Class 20 (natural armor)
Hit Points 201 (13d20+65)
Speed 50 ft., swim 30 ft.
STR
25 (+7)
DEX
18 (+4)
CON
21 (+5)
INT
5 (-3)
WIS
13 (+1)
CHA
7 (-2)
Saving Throws —
Skills Perception +6
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities cold
Senses darkvision 90 ft., passive Perception 16
Languages —
Environments
Keen Sight.

The graknork has advantage on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack. The graknork makes three attacks: one with its bite and two with its claws. Alternatively, it can use its Eye Ray twice. If both claw attacks hit a Large or smaller creature, the creature must succeed on a DC 18 Strength saving throw or take an additional 9 (2d8) slashing damage and be knocked prone.
Bite. Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 23 (3d10 + 7) piercing damage.
Claw. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) slashing damage.
Eye Ray. Ranged Weapon Attack: +9 to hit, range 30/120 ft., one target. Hit: 17 (5d6) cold damage.
Freezing Eye (Recharge 5–6).

The graknork’s blue eye flares open and releases a beam of icy energy in a line that is 120-feet long and 10 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw. On a failure, a creature takes 35 (10d6) cold damage and is restrained for 1 minute as its limbs freeze. On a success, a creature takes half the damage and isn’t restrained. A restrained creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Alternatively, the restrained creature can be freed if it takes at least 10 fire damage.

Graknork

Not yet described

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