Gray Ooze
The ooze can move through a space as narrow as 1 inch wide without squeezing.
Any nonmagical weapon made of metal that hits the ooze corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the ooze is destroyed after dealing damage.
The ooze can eat through 2-inch-thick, nonmagical metal in 1 round.
While the ooze remains motionless, it is indistinguishable from an oily pool or wet rock.
Actions
Oozes
Oozes, sometimes referred to as slimes or jellies, describe creatures that resemble that of an amorphous blob. These blobs can come in different shapes and forms—such as a more stable cube or more liquid puddle-like slithering creature—that inform an adventurer on the unique properties and dangers that ooze can pose. Even a difference in color can be indicative of a helpful trait.
While oozes may look harmless with their lack of features such as eyes or discernible body parts, they are anything but. Despite their lack of sight they are more than capable of sensing any vibration in their vicinity, thriving in underground environments with echoey chambers and darker spaces that give them an advantage over their prey.
Tactics. An ooze’s main goal is to devour and disintegrate any prey it can find with their acidic bodies. They often lack intelligence and will go after the easiest prey, giving adventurers the room to try and distract an ooze with a meal other than themselves. The job isn’t so simple after that, though, as oozes disintegrate weapons just as well as biological creatures, so adventurers must be wise in how they attack these odd jellies.
Gray Ooze
Not yet described
Duplication and Templates
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