Illustration Xan Drake

Gray Ooze

System Reference Document 5.1
Challenge 1/2
(100 XP)
Robinloft Estimated CR 1/4
Medium ooze, unaligned
Armor Class 8
Hit Points 22 (3d8+9)
Speed 10 ft., climb 10 ft.
STR
12 (+1)
DEX
6 (-2)
CON
16 (+3)
INT
1 (-5)
WIS
6 (-2)
CHA
2 (-4)
Saving Throws
Skills Stealth +2
Damage Resistances acid, cold, fire
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, prone
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 8
Languages
Environments underdark
Amorphous.

The ooze can move through a space as narrow as 1 inch wide without squeezing.

Corrode Metal.

Any nonmagical weapon made of metal that hits the ooze corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the ooze is destroyed after dealing damage.

The ooze can eat through 2-inch-thick, nonmagical metal in 1 round.

False Appearance.

While the ooze remains motionless, it is indistinguishable from an oily pool or wet rock.

Actions

Pseudopod. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage plus 7 (2d6) acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative -1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.

Oozes

Oozes, sometimes referred to as slimes or jellies, describe creatures that resemble that of an amorphous blob. These blobs can come in different shapes and forms—such as a more stable cube or more liquid puddle-like slithering creature—that inform an adventurer on the unique properties and dangers that ooze can pose. Even a difference in color can be indicative of a helpful trait.

While oozes may look harmless with their lack of features such as eyes or discernible body parts, they are anything but. Despite their lack of sight they are more than capable of sensing any vibration in their vicinity, thriving in underground environments with echoey chambers and darker spaces that give them an advantage over their prey.

Tactics. An ooze’s main goal is to devour and disintegrate any prey it can find with their acidic bodies. They often lack intelligence and will go after the easiest prey, giving adventurers the room to try and distract an ooze with a meal other than themselves. The job isn’t so simple after that, though, as oozes disintegrate weapons just as well as biological creatures, so adventurers must be wise in how they attack these odd jellies.

Gray Ooze

Not yet described

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