Great Mandrake
Creature Codex
(200 XP)
Robinloft Estimated
CR
1
Armor Class
11 (natural armor)
Hit Points
44 (8d4+24)
Speed
10 ft.
STR
14
(+2)
DEX
8
(-1)
CON
16
(+3)
INT
4
(-3)
WIS
11
(+0)
CHA
12
(+1)
Saving Throws
—
Skills
—
Damage Immunities
poison
Condition Immunities
exhaustion, poisoned
Senses
blind, tremorsense 60 ft., passive Perception 10
Languages
Common
Environments
Actions
Multiattack.
A great mandrake makes two attacks with its bite. When its shriek is available, it can use the shriek in place of one bite attack.
Bite.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage.
Shriek (Recharge 3–6).
Each creature within 60 feet of the mandrake that can hear it must succeed on a DC 13 Constitution saving throw or take 11 (3d6) thunder damage. If a creature fails the saving throw by 5 or more, it is stunned until the end of its next turn. If it fails by 10 or more, it falls unconscious. An unconscious creature can repeat the saving throw at the end of each of its turns, regaining consciousness on a success.
Great Mandrake
Not yet described
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