Green Abyss Orc
Creature Codex
(100 XP)
Robinloft Estimated
CR
1/2
Armor Class
13
Hit Points
15 (2d8+6)
Speed
30 ft., climb 30 ft.
STR
14
(+2)
DEX
16
(+3)
CON
16
(+3)
INT
9
(-1)
WIS
11
(+0)
CHA
10
(+0)
Saving Throws
—
Skills
Acrobatics +5, Athletics +4, Perception +2, Stealth +5
Damage Immunities
poison
Condition Immunities
poisoned
Senses
darkvision 90 ft., passive Perception 12
Languages
Orc
Environments
Aggressive.
As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Sunlight Sensitivity.
While in sunlight, the orc has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. s
Actions
Poisoned Spear.
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage. If the target is a creature, it must succeed on a DC 13 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hp, the target is stable but poisoned for 1 hour, even after regaining hp, and is paralyzed while poisoned in this way.
Green Abyss Orc
Not yet described
Duplication and Templates
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