Illustration Xan Drake

Green Abyss Orc

Creature Codex
Challenge 1/2
(100 XP)
Robinloft Estimated CR 1/2
Medium humanoid (orc), chaotic evil (allegedly)
Armor Class 13
Hit Points 15 (2d8+6)
Speed 30 ft., climb 30 ft.
STR
14 (+2)
DEX
16 (+3)
CON
16 (+3)
INT
9 (-1)
WIS
11 (+0)
CHA
10 (+0)
Saving Throws
Skills Acrobatics +5, Athletics +4, Perception +2, Stealth +5
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 90 ft., passive Perception 12
Languages Orc
Environments
Aggressive.

As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Sunlight Sensitivity.

While in sunlight, the orc has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. s

Actions

Poisoned Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage. If the target is a creature, it must succeed on a DC 13 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hp, the target is stable but poisoned for 1 hour, even after regaining hp, and is paralyzed while poisoned in this way.

Green Abyss Orc

Not yet described

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