Heck Hound
xandrakeart
(200 XP)
Robinloft Estimated
CR
1
Armor Class
13 (natural armor)
Hit Points
33 (6d8+6)
Speed
40 ft.
STR
16
(+3)
DEX
10
(+0)
CON
13
(+1)
INT
5
(-3)
WIS
11
(+0)
CHA
6
(-2)
Saving Throws
—
Skills
Perception +2
Damage Immunities
fire
Senses
darkvision 60 ft., passive Perception 12
Languages
understands Infernal but can't speak
Environments
Keen Hearing and Smell.
The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics.
The hound has advantage on an attack roll against a creature if at least one of the hound’s allies is within 5 ft. of the creature and the ally isn’t incapacitated.
Actions
Bite.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 3 (1d6) fire damage.
Fire Breath (Recharge 5–6).
The hound exhales fire in a 15-foot cone. Each creature in that area must make a DC 11 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one.
Heck Hound
Not yet described
Duplication and Templates
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