Illustration Xan Drake

Herald Of Darkness

Tome of Beasts
Challenge 7
(2,900 XP)
Robinloft Estimated CR 6
Large fiend, neutral evil
Armor Class 15 (chain shirt)
Hit Points 105 (10d10+50)
Speed 30 ft., fly 50 ft., swim 30 ft.
STR
20 (+5)
DEX
14 (+2)
CON
20 (+5)
INT
12 (+1)
WIS
15 (+2)
CHA
20 (+5)
Saving Throws Str +8, Con +8, Cha +8
Skills Athletics +8, Deception +8, Perception +5
Damage Resistances bludgeoning, thunder
Damage Immunities cold, lightning, necrotic, poison
Condition Immunities exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 200 ft., passive Perception 15
Languages Common, Elvish, Goblin, Infernal, Sylvan
Environments
Corrupting Touch.

A herald of darkness can destroy any wooden, leather, copper, iron, or paper object by touching it as a bonus action. A mundane item is destroyed automatically; a magical item survives if its owner makes a successful DC 16 Dexterity saving throw.

Gift of Darkness.

A herald of darkness can transform any fey, human, or goblin into one of the shadow fey, if the target willingly accepts this transformation.

Shadow Form.

A herald of darkness can become incorporeal as a shadow as a bonus action. In this form, it has a fly speed of 10 feet; it can enter and occupy spaces occupied by other creatures; it gains resistance to all nonmagical damage; it has advantage on physical saving throws; it can pass through any gap or opening; it can’t attack, interact with physical objects, or speak. It can return to its corporeal form also as a bonus action.

Actions

Multiattack. The herald of darkness uses Majesty of the Abyss, if it is available, and makes one melee attack.
Embrace Darkness. Melee Weapon Attack: +8 to hit, reach 5 ft., every creature in reach. Hit: 6 (1d12) necrotic damage. and targets are paralyzed until the start of the herald’s next turn. Making a DC 17 Constitution saving throw negates the paralysis.
Shadow Sword. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (2d12 + 5) slashing damage.
Majesty of the Abyss (Recharge 4–6).

The herald of darkness emits a sinister burst of infernal power. All creatures within 30 feet and in direct line of sight of the herald take 19 (3d12) necrotic damage and must make a DC 17 Constitution saving throw. Those who fail the saving throw are blinded for 2 rounds; those who succeed are frightened for 2 rounds.

Herald Of Darkness

Not yet described

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