Hierophant Lich
Creature Codex
(5,000 XP)
Robinloft Estimated
CR
9
Armor Class
14 (natural armor)
Hit Points
91 (14d8+28)
Speed
30 ft.
STR
12
(+1)
DEX
13
(+1)
CON
15
(+2)
INT
12
(+1)
WIS
20
(+5)
CHA
17
(+3)
Saving Throws
Con +6, Int +5, Wis +9
Skills
Insight +9, Perception +9, Religion +5
Damage Resistances
cold, lightning, necrotic
Damage Immunities
poison; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities
charmed, exhaustion, frightened, paralyzed, poisoned
Senses
truesight 60 ft., passive Perception 19
Languages
Common, Abyssal, Infernal, Void Speech
Environments
Legendary Resistance (3/Day).
If the lich fails a saving throw, it can choose to succeed instead.
Levitate.
As a bonus action, a hierophant lich can rise or descend vertically up to 20 feet and can remain suspended there. This trait works like the levitate spell, except there is no duration, and the lich doesn’t need to concentrate to continue levitating each round.
Rejuvenation.
If it has a sacred vessel, a destroyed hierophant lich gains a new body in 1d10 days, regaining all its hp and becoming active again. The new body appears within 5 feet of the vessel.
Turn Resistance.
The hierophant lich has advantage on saving throws against any effect that turns undead.
Spellcasting.
The hierophant lich is a 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). It has the following cleric spells prepared:
Cantrips (at will):
guidance,
mending,
sacred flame,
thaumaturgy
1st level (4 slots):
command,
detect magic,
protection from evil and good,
sanctuary
2nd level (3 slots):
blindness/deafness,
hold person,
silence
3rd level (3 slots):
animate dead,
dispel magic,
spirit guardians
4th level (3 slots):
banishment,
freedom of movement,
guardian of faith
5th level (1 slot):
flame strike
Actions
Unholy Smite.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d6 + 1) bludgeoning plus 9 (2d8) necrotic damage. The target must succeed on a DC 17 Wisdom saving throw or be charmed for 1 minute. The charmed target must defend the hierophant. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. An undead target that fails is charmed for 24 hours and can only repeat the saving throw once every 24 hours.
Legendary Actions
The hierophant lich can take 3 legendary actions
choosing from the options below.
Only one legendary action option can be used at a time
and only at the end of another creature's turn.
The hierophant lich regains spent legendary actions
at the start of its turn.
Cantrip.
The hierophant lich casts a cantrip.
Damnation (Costs 2 Actions).
The hierophant lich threatens one creature within 10 feet of it with eternal suffering. The target must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target’s saving throw is successful or the effect ends for it, the target is immune to the hierophant lich’s Damnation for the next 24 hours.
Unholy Smite (Costs 2 Actions).
The heirophant lich uses its Unholy Smite.
Hierophant Lich
Not yet described
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