Holler Spider
Tome of Beasts 2
(50 XP)
Robinloft Estimated
CR
1/4
Armor Class
12
Hit Points
10 (4d4)
Speed
25 ft., climb 25 ft.
STR
7
(-2)
DEX
15
(+2)
CON
10
(+0)
INT
5
(-3)
WIS
14
(+2)
CHA
5
(-3)
Saving Throws
Dex +4
Skills
Perception +4, Stealth +4
Damage Resistances
thunder
Senses
blindsight 10 ft., darkvision 60 ft., passive Perception 14
Languages
understands Common but can't speak
Environments
Spider Climb.
The holler spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Vigilant.
If the holler spider remains motionless for at least 1 minute, it has advantage on Wisdom (Perception) checks and Dexterity (Stealth) checks.
Actions
Bite.
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.
Hoot.
Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 5 (1d6 + 2) thunder damage. If the holler spider scores a critical hit, it is pushed 5 feet away from the target.
Distressed Discharge (Recharge 5–6).
The holler spider releases a short, distressed cacophony in a 15-foot cone. Each creature in the area must make a DC 12 Constitution saving throw, taking 5 (2d4) thunder damage on a failed save, or half as much damage on a successful one. The holler spider is pushed 15 feet in the opposite direction of the cone.
Reactions
Sound Alarm.
When the holler spider detects a creature within 60 feet of it, the spider can emit a hoot or trumpet audible within 300 feet of it. The noise continues until the creature moves out of range, the spider’s handler uses an action to soothe it, or the spider ends the alarm (no action required).
Holler Spider
Not yet described
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