Horakh
A horakh can hide as a bonus action if it’s in dim light or darkness.
As part of its movement, the horakh can jump up to 20 feet horizontally and 10 feet vertically, with or without a running start.
Actions
If a horakh’s bite attack reduces a grappled creature to 0 hit points, or it bites a target that’s already at 0 hit points, it implants an egg in the creature’s eye socket. The deposited egg grows for 2 weeks before hatching. If the implanted victim is still alive, it loses 1d2 Constitution every 24 hours and has disadvantage on attack rolls and ability checks. After the first week, the victim is incapacitated and blinded. When the egg hatches after 2 weeks, an immature horakh erupts from the victim’s head, causing 1d10 bludgeoning, 1d10 piercing, and 1d10 slashing damage. A lesser restoration spell can kill the egg during its incubation.
Horakh
Not yet described
Duplication and Templates
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