Hound Of The Night
Tome of Beasts
(1,800 XP)
Robinloft Estimated
CR
6
Armor Class
16 (natural armor)
Hit Points
112 (15d10+30)
Speed
30 ft.
STR
20
(+5)
DEX
16
(+3)
CON
14
(+2)
INT
9
(-1)
WIS
14
(+2)
CHA
10
(+0)
Saving Throws
Dex +6, Con +5, Wis +5
Skills
Intimidation +3, Perception +5, Stealth +6
Damage Vulnerabilities
fire
Damage Immunities
cold
Senses
darkvision 60 ft., passive Perception 15
Languages
understands Elvish and Umbral but can't speak
Environments
Blood Scent.
A hound of the night can follow a scent through phase shifts, ethereal movement, dimension door, and fey steps of any kind. Teleport and plane shift are beyond their ability to follow.
Innate Spellcasting.
The hound's innate spellcasting ability
is Wisdom
(spell save DC 13,
+5 to hit with spell attacks).
It can innately cast the following spells,
requiring no material components:
At will:
dimension door
Actions
Bite.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) piercing damage, and the target must succeed on a DC 15 Strength saving throw or be knocked prone.
Frost Breath (Recharge 5–6).
The hound exhales a 15-foot cone of frost. Those in the area of effect take 44 (8d10) cold damage, or half damage with a successful DC 13 Dexterity saving throw.
Hound Of The Night
Not yet described
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