Howler
When the howler is reduced to 0 hit points, it is destroyed, and lets out a final devastating shriek. Each creature within 300 ft. of the howler than can hear it must make a DC 15 wisdom saving throw, taking 33 (6d10) psychic damage on a failed save, or half as much on a successful one.
The howler can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
The howler takes 10 (3d6) psychic damage if it enters into or ends its turn within the area of a silence spell.
Actions
The howler emits a soul-numbing scream. Each creature within 30 ft. of the howler that can hear it shriek must make a DC 15 Wisdom saving throw. A creature that fails its save takes 44 (8d10) psychic damage and is stunned for 1 minute. A creature that succeeds on its save takes half as much damage and isn’t stunned. A stunned creature may repeat the saving throw at the end of each of its turns, ending the effect on itself with a success.
Howler
Not yet described
Duplication and Templates
Want to make a new design starting from 'Howler'? Want to apply a template?